Over the weekend PHUG members began a re-development project of the APNG site. We received over 4000 visits in the last few days, which lead to an enormous amount of valuable feedback.
We will be continuing our efforts to maintain the most up-to-date information/documentation associated with APNGs, and include a variety of workshops, tutorials and samples as references to this new specification.
We are always looking for contributors to this project including both designers and developers. We encourage everyone to let us know what they would like to see on the site and further developments with this project.
Please contact us at info@phug.ca.
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These APNG’s where built in 3D Max, outputted into a png sequence. I use Justin’s APNG Editor on Gran Paradiso alpha 7.
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Thank you to graphicsguru from spreadfirefox.com for publishing our story on foxiewire.com!
You can read the story here , please make sure to vote for us!!!
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These 3D APNG’s where rendered out in 3D Max and outputted into a png sequence.The online APNG Assember was used to build this apng file.
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PHUG – Open Source Culture , a Toronto based online community, is proud to be a major contributor of the APNG project by launching this site. It is our goal to promote the APNG file format to designers and developers everywhere. We hope that this site becomes a community that APNG enthusiasts can come to learn about APNG development through a wide range of tutorials, samples, and creative concepts.
PHUG has been working hard with help from BackSpaceStudios, Seneca College School of Communication Arts and School of Computer Studies, and Andrew Smith (APNG Developer), to develop an arena where designers and developers can come together to explore new creative avenues.
The APNG community is still in development, we are working on adding tutorials, workshops, and other ways educating the community on APNG’s.
We are always looking for suggestions, feedback, and contributors.
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